College Football Sim League

Discussion in 'Other Sports' started by CuseTroop, Jun 13, 2013.

  1. Finwad32

    Finwad32 All Conference

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    Solid so far, I had 18 holes to fill as well. I've got 19 or 20 Green with alot of budget left so I feel good about it.
     
  2. Orangepace

    Orangepace All Conference

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    Not my best recruiting effort, will have 3-4 walkons, but the guys I've grabbed are really good. Just need a good season and to hit the bricks a little differently next offseason.
     
  3. billsin01

    billsin01 All Conference

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    I think I did OK but it's hard to tell since I'm pretty sure my vision must be awful. So I liked the guys I got relative to my roster and the other guys to choose from but I'm not sure how they'll measure up overall.
     
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  4. Finwad32

    Finwad32 All Conference

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    It definitely wont be the best class ive had but it's our first cycle, learning experience. I looked at the WIS v 3.0 site to see the recruiting rankings from last season to see what the average player role rating should be for the higher end. Because we had no funds roll over and bc our vision probably sucks right now I've set a goal for myself of a ranking in the 70's. Obviously not going to build a dynasty on that but I thought it would be a good starting point. It's about middle of the road.
     
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  5. Orangepace

    Orangepace All Conference

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    anywhere in the top 70 was my goal at the onset as well. I could still finish strong, but I am saving my money to battle at the last minute if needed. Once I can get some wins and vision up over the next two seasons, look out boys!
     
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  6. Orangepace

    Orangepace All Conference

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    Sounds like you're in teh same boat as me. But even if this group isn't the best, if it improves your overall roster, or has the impact of bringing your bottom up after a few more classes, you will be solid.
     
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  7. billsin01

    billsin01 All Conference

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    Yeah, it'll be a process. I like having 18 schollies but i'm going to have to win a few games here to increase the vision. It's nice to not have too many folks picking off your commits but it's also not a good sign if it's too easy and other teams aren't that interested in your guys. A fine line I guess. Got my first scrimmage tomorrow ... with three total defensive backs. Nice.
     
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  8. 43zombie

    43zombie Walk On

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    Got 27 of 28 spots filled with tons of cash left. Should be able to pull the last guy as well, who's a solid LB. Overall, very happy that I was able to sign 28 guys on my first try in DII with lousy vision. Some solid players but hopefully when this class turns over I'll have my vision up and we'll have a lethal set of studs moving forward. If I had a Top 70 class I'd be very fired up!
     
  9. Orangepace

    Orangepace All Conference

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    I filled 10 of 14... The 10 guys will really raise the bottom, but now I have to deal with these pesky walkons over the next few seasons. Oh well. Time to draw up gameplans.
     
  10. 43zombie

    43zombie Walk On

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    Did you have many battles? How did you do vs. sims? Good to have this class under my belt and build a good base.
     
  11. Orangepace

    Orangepace All Conference

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    i had quite a few battles, but the recruits I have were worth it. Part of the rebuild process is just recruiting over who's already here.
     
  12. 43zombie

    43zombie Walk On

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    I couldn't really afford to get into many battles with 28 spots to fill. Figured I'd lay down a solid base, get my vision up and in a few seasons spend that extra cash on better players. BTW - when you have 28 spots to fill they won't let you schedule any exhibition games, you get an email saying that you have too few players to field a decent team. I'm thinking I should probably see that same email a few times this season when my entire lousy team takes the field...
     
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  13. 43zombie

    43zombie Walk On

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    Done, all 28 in and accounted for with a nice stack of cash left over. Wow, didn't think we'd pull that off that easy...
     
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  14. billsin01

    billsin01 All Conference

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    Pretty impressive Keith. It was a little easier recruiting process than I anticipated with such a heavy conference.
     
  15. billsin01

    billsin01 All Conference

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    I generally don't worry much about carry-over. If it happens it's good but I don't sweat using my full budget either. 25% is a pretty low percentage to carry over IMO
     
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  16. Orangepace

    Orangepace All Conference

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    Rough go of it so far this season, but my squad has been very competitive in each game. Can't ask for more than that I guess. I'm going to do my all to give you guys hell in conference play though. ;)
     
  17. 43zombie

    43zombie Walk On

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    Yeah, I've taken it a few times this season but I can see my team slowly improving. We're REALLY bad on D, that could improve anytime now... Looking forward to our battle tomorrow OP!
     
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  18. billsin01

    billsin01 All Conference

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    I think it's you and me today, right? I have to say -- 3-4 with a roster that young is pretty impressive. Good luck in the second half (although hopefully not TOO good!).
     
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  19. Orangepace

    Orangepace All Conference

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    Damn, rough go of it this season... Oh well. Here's hoping for a 3-0 finish to get to 8-5. I can sleep ok on that. Have to figure out how to make a big push next season. May have to rewrite my offense altogether.
     
  20. billsin01

    billsin01 All Conference

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    So a little dead time here between the season and recruiting. Figured I'd burn a little time discussing the game. I'm interested as to what people's thoughts are on 3.0 and WIS in general? I ask b/c most of the people on the GD forums just absolutely crush the game in general but I still find it enjoyable and generally intuitive. Here are a couple of my thoughts, for whatever they are worth:

    • I find the majority of results make sense generally. I feel like people want the game to completely mirror real-life but I tend to feel like any simulation is going to have quirks and some issues that make it a little less than reality. When you take that into account, it seems like a pretty solid game. Not sure we have enough experience at DII to know if there is a big difference from DIII, but so far I'm OK with it.

    • One of the downsides is that it seems like it's tough to tell, at times, what makes a real difference. I tried recruiting specialized players for certain sets but didn't feel like it made much of a difference. It seems like if you got an RB with good speed, elusiveness and hands that he would be a better receiving target than a power back with average hands but I don't feel that's necessarily the case.

    • Some attributes are still a complete mystery to me. GI, for example, seems to matter but I'm not sure how much. I tend to factor it into most recruiting but I can't tell what effect it really has on results.

    • Seems like Form IQ/Experience are huge factors in 3.0. I wanted to get a ton of frosh involved in year 1 but I won mostly with juniors and seniors. Tough call b/c I'd rather develop the younger guys but I just think it's nearly impossible to win with young players.

    • Run/Pass balance seems to be rewarded in 3.0. Felt like all-pass was the way to go in 2.0 and there are all those posts about an 'air raid' offense but I'd like my chances knowing what was coming.
    Anyway, what do you guys think? Thoughts on the game and/or 3.0?
     

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