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At what point in the game is a TO worth more than 35 seconds on the clock?
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[QUOTE="Crusty, post: 818027, member: 2265"] Yes , I get that line of thinking. Bear with me for a moment. Obviously, the value of the seconds relative to the value of the TO go up as time ticks down but the crossover point must have something to do with the estimated minimum time required to get into scoring range (in this case FG range). So, if only a FG is needed, less time is required and the seconds have less value (vs TO) than if a TD is needed. That seems indisputable. So, the question seems to me to be how much time is needed without a TO to score what is required FG or TD. The most they could bleed the play clock was 70 seconds (63 if you count the lost 7). So, obviously you wouldn't call your last TO with say 5 minutes left or even 4. I am not so sure you do it with three either. We are not a seasoned vetern offense and that wasn't Nassib back there. Had it been I wouldn't have thought much about this. I raise the question for a couple of reasons. First, I think the play calling in that last series was really bad and I think it had something to do with the fact that newbie coaches did not have time to think when things did not go according to plan. It seemed frenzied and not well practiced. A year from now maybe things are different but this time I was left with a real question in my mind about the value of a TO to clear the head and get feedback etc. Secondly, had we got into FG range and we had a muffed snap we would have had no way to stop the clock even if we were attempting on third down. You are probably right but I got this bad feeling when it happened and I still wonder. [/QUOTE]
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At what point in the game is a TO worth more than 35 seconds on the clock?
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