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[QUOTE="Orangepace, post: 865078, member: 322"] Few things I've learned... 1) QBs - Lots of us here get really excited by QB recruits and rightfully so, the guy will drive the bus for you... I always redshirt QBs, even if he's the best on your team as a freshman, QB's benefit the most from a RS year. 2) SPT - As [USER=4200]43zombie[/USER] said, I was burnt last season by this same thing and after adjustment, have been much better. 3) Stamina - Also echo what he said. The only time I have seen fatigue play any issue has been with QBs as I seem to have the primary getting tired on long drives. Otherwise, fatigue has really not had a significant impact on starters playing the whole game. 4) Recruiting - This changed a bit for me, but I found most of my knowledge about this from the forums.. I adjusted significantly how I value certain attributes for certain positions. The most notable change was with technique. Most out there say that other than certain prime positions it's not really a huge factor.. I've gone slightly away from that and expanded on the use of technique with the trench positions. Otherwise, I'm not really certain it's had a significant impact. 5) Defensive game planning has really taken on a new life. I adjusted defenses under v2.0 and it didn't seem to have a significant impact most times, much like [USER=3075]TBCuse11[/USER] used to elude to. Having the ability to set the depth chart up, I've been able to utilize different defensive personnel which seems to have had a huge impact. What I mean is that when I set my gameplan with relative certainty of run/pass in different situations, I have a different personnel geared towards stopping the run vs. stopping the pass. I haven't been able to realize as much of a difference on offense because there just isn't as much differentiation in the players. 6) In v2.0 it seemed like you couldn't win without going with a 90% pass offense in the playoffs. v3.0 seems to have significantly corrected that, but I'm pretty sure it's mostly because of the defensive changes. Hopefully this was helpful. I'm always willing to help anyone on here out. Just reach out to me and I can provide as much insight as I'm able considering I cannot see your depth charts and game planning. Well, everyone accept [USER=651]Finwad32[/USER] right now because we have quite the showdown coming up!!! ;) I've been spending a lot more time playing with things in v3.0. Unfortunately, the more time you put in, it seems the better off you are, but I'm addicted for sure. The one thing I will say though is that upsets can and do happen. Sometimes by sheer luck, but most times through competitive game planning. [/QUOTE]
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