SWC75
Bored Historian
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- Aug 26, 2011
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I've always hated the foul-out rule. There are so many inconsistent and questionable calls and different interpretations. Players don't foul out of a football or baseball game. They can be ejected if they do something flagrant or unsportmenlike. But a fifth holding call isn't going to get you tossed from a game, (except by your coach).
Years ago I watched and NAIA playoff game where a 6-11 center for the favored team fouled out with a couple minutes to go and looked at the ref, wondering what he had called. The replay showed no contact at all. The guy was senior and, being a NAIA guy, his future pro career was uncertain. But he'd been a great player for his college team and his career was over. he walked to the bench in slow motion, sat down as if he was arthritic. Somebody put a towl over his head so people couldn't see that he was crying. His team went on to lose the game. It seemed ridiculous and even tragic to me.
Last night we saw Sullinger go out for 13 minutes of the first half because he had two fouls. Waiters was out for much of the ssecond half for the same reason and couldn't foul a lousy free throw shooter in the final minute because it would have been his fifth. We had several others guys with four fouls for much of the game and who can tell how many plays that impacted.
There's got to be a better way. You could just extend the number of fouls causing a foul out, as the Big East did experimenting with the 6 foul rule years ago. Nobody seemed to like it. Do we have to have players foul out at all? We probably need something more than just foul shots or a loss of possession or we'd get hockey style "enforcers" or late game fouling machines. Maybe the number of fouls the fouling player has could determine the number of foul shots the guy he fouls gets, (one for one foul, two for two, etc.) Maybe if a player has 5 fouls the other team gets 2 foul shots and possession. Or maybe we need a "penalty box" concept: a player with 5 fouls has to leave the game for a set amount of time. Or you leave for a minute with the first foul, two minutes for the second, etc. Of course that could mimic fouling out if there's not many minutes left in the game.
I'm not sure what the answer is. But I am sure there must be a better way to do this.
Years ago I watched and NAIA playoff game where a 6-11 center for the favored team fouled out with a couple minutes to go and looked at the ref, wondering what he had called. The replay showed no contact at all. The guy was senior and, being a NAIA guy, his future pro career was uncertain. But he'd been a great player for his college team and his career was over. he walked to the bench in slow motion, sat down as if he was arthritic. Somebody put a towl over his head so people couldn't see that he was crying. His team went on to lose the game. It seemed ridiculous and even tragic to me.
Last night we saw Sullinger go out for 13 minutes of the first half because he had two fouls. Waiters was out for much of the ssecond half for the same reason and couldn't foul a lousy free throw shooter in the final minute because it would have been his fifth. We had several others guys with four fouls for much of the game and who can tell how many plays that impacted.
There's got to be a better way. You could just extend the number of fouls causing a foul out, as the Big East did experimenting with the 6 foul rule years ago. Nobody seemed to like it. Do we have to have players foul out at all? We probably need something more than just foul shots or a loss of possession or we'd get hockey style "enforcers" or late game fouling machines. Maybe the number of fouls the fouling player has could determine the number of foul shots the guy he fouls gets, (one for one foul, two for two, etc.) Maybe if a player has 5 fouls the other team gets 2 foul shots and possession. Or maybe we need a "penalty box" concept: a player with 5 fouls has to leave the game for a set amount of time. Or you leave for a minute with the first foul, two minutes for the second, etc. Of course that could mimic fouling out if there's not many minutes left in the game.
I'm not sure what the answer is. But I am sure there must be a better way to do this.