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Syracuse Athletics
Syracuse Men's Basketball Board
Mike Waters and Ken Pomeroy
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[QUOTE="IthacaMatt, post: 4802023, member: 405"] I just thought, "if you've been doing this for 20+ years, it seems like your computer model is still pretty simple." Of course, I'm a human computer who created a statistically accurate track & field game (based on Strat-o-Matic baseball, and the odds of using two dice, etc.) back in the 1970s, before we had computers, except for those little Tandy deals that you would put together, but they couldn't really do much of anything. Just used a calculator, the past 3-5 years of stats from Track & Field News, their player ratings at the end of each year, top races, top times, what their average race looked like, what was the mean, etc. For distance runners, were they guys who waited and had a great kick (sprint) at the end of the race, or were they a fast pace setter, but didn't have that extra gear at the end of a race? You try to quantify those things, develop different ratings for different races, figure out time adjustments for shorter races like sprints. So I had a "pace" rating for the beginning of a distance race, and a "kick" rating for the last lap, and the odds associated with the dice rolls would try to reproduce that. But back before the Internet, when you were older than going out bike riding and you started getting into sports, there was nothing else to do. No Internet, barely any cable TV at all. No video games until a few years later. The 440 yard track was 44 boxes, each representing 10 yards. Each lane away from the inner lane added one space, so you could run staggered races where each runner stays in their lane for the 220 or the 440, and if you were caught on the outside of the pack in a distance race, you would have to run farther. It took me years, and I kept refining it for years. Great hobby; all the guys on my team would come over to play. [/QUOTE]
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