Net Points, etc. | Syracusefan.com

Net Points, etc.

SWC75

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I will again be doing a report after each game this season and a summary report at the end of each month. (I’ve eliminated some stats from previous years to streamline this post.)

Net Points
(points + rebounds + assists + steals + blocks minus missed field goals and free throws, turnovers and personal fouls)

Buddy Boeheim +18NP in 35 minutes = +171NP in 609 minutes = +11.2NP/40 for season
Kadary Richmond +16NP in 29 minutes = +185NP in 434 minutes = +17.1NP/40 for season
Alan Griffin +12NP in 32 minutes = +297NP in 641 minutes = +18.5NP/40 for season
Marek Dolezaj +12NP in 33 minutes = +275NP in 721 minutes = +15.3NP/40 for season
Robert Braswell +5NP in 17 minutes = +22NP in 131 minutes = +6.7NP/40 for season
Quincy Guerrier +5NP in 25 minutes = +336NP in 672 minutes = +20.0NP/40 for season
John Bol Ajak 0NP in 7 minutes = -2NP in 41 minutes = -2.0NP/40 for season
Woody Newton -2NP in 4 minutes = +31NP in 86 minutes = +14.4NP/40 for season
Joe Girard -4NP in 18 minutes = +163NP in 578 minutes = +11.3NP/40 for season

DNP coach’s decision
Frank Anselem 0NP in 0 minutes = +5NP in 26 minutes = +7.7NP/40 for season
Jesse Edwards 0NP in 0 minutes = +4NP in 48 minutes = +3.3NP/40 for season
Chaz Owens 0NP in 0 minute = 0NP in 1 minute = 0.0NP/40 for season

Injured and couldn’t play
Bourama Sidibie 0NP in 0 minutes = 0NP in 15 minutes = 0.0NP/40 for season

Suspended

Redshirting
None (that we know of)

Out for the year
None

Left Team
None


Awards

Offensive Dude of the Game, (O-Dog)
(Points plus assists)
Buddy Boeheim 21 points and 4 assists = 25

Shooting Efficiency
(Points minus missed field goal and free throw attempts)
Buddy Boeheim 21 points – 7 mfg – 0 mft = +14

Scoring Efficiency
(Percentage of points scored divided by points they would have scored if they made every shot- minimum 10 possible points)
Marek Dolezaj 13 points of 20 = 65.0%

My Man
(Who played the most minutes?)
Buddy Boeheim 35 minutes

TEAM STATS

Possession

Rebounding
(Add each team’s offensive rebounds to their opponent’s defensive rebounds. Then figure the offensive rebounds as a percentage of that)
We rebounded 18 of our 43 misses = 41.4%
They rebounded 14 of their 33 misses = 42.4%

Effective Offensive Rebounding
(Divide second chance points by the offensive rebounds)
We got 24 points on 18 O-Rebs = 1.330 points/O-Reb
They got 16 points on 14 O-Rebs = 1.400 points/O-Reb

Unforced Turnovers
(Total turnovers – the other team’s steals = unforced turnovers)
We had 11 turnovers – 5 steals = 6 unforced
They had 14 turnovers – 10 steals = 4 unforced

Points per Takeover
(Points off turnovers divided by the number of turnovers the other team had)
We had 16 points from 14 takeovers = 1.140 points/takeaway
They had 16 points from 11 takeovers = 1.450 points/takeaway

Unsettled Situations
(Effective offensive rebounding + Points per Takeover: [Second Chance Points+ Points off Turnovers] divided by [Offensive Rebounds + Opposition Turnovers)
We had 40 points in 32 unsettled situations = 1.250 points
They had 32 points in 25 unsettled situations = 1.280 points

Manufactured Possessions
(One teams rebounds + the other team’s turnovers)
We had 37 + 14 = 51
They had 39 + 10 = 49

Hustle Stats
One of the radio sponsors gives an award to the team that had the most “hustle stats”, which they define as rebounds + blocks + steals. I decided to keep track of that, too:
We had 37 + 5 + 10 = 52
They had 39 + 9 + 5 = 53

Scoring

Shooting
(Shots made and attempted and the percentage for two point goal attempts, three point attempts and free throws)
We were 20 for 45 on twos, (44.4%), 8 for 24 on threes (33.3%) and 7 for 12 on frees (58.3%)
They were 21 for 35 on twos, (60.0%), 13 for 29 on threes (44.8%) and 4 for 7 on frees (57.1%)
Combined percentages were: 444 + 333 + 583 = 1,360 vs. 600 + 448 + 571 = 1,619 = -259

Points
(PIP= points in the paint, “The Inner Sanctum”
POP = points outside the paint, which is total points – PIP -free throws made
OL= points from “The Outer Limits” (three point shots)
TZ= “Twilight Zone”, which is POP – TREY, (two point jumpers from outside the paint)
FBP = fast break points
POTO= points off turnovers

We had 36 PIP, 28 POP, 24 OL, 4 TZ, 16 POTO, 13 FBP
They had 30 PIP, 39 POP, 39 OL, 12 TZ, 30 POTO, 14 FBP

Fast Break Percentage
(FBP/(defensive rebounds + blocks + steals)
We scored 13 FBP in 34 opportunities (38.2%)
They scored 14 FBP in 39 opportunities (35.9%)

First Chance/Second Chance
(FCP is First Chance Points, which is total points - second chance points – fast break points – free throws made. SCP is second chance points.)
We had 27 FCP and 24 SCP
They had 37 FCP and 16 SCP

Starters/Bench
(Total points – bench points = starters points)
Our starters scored 52 points and our bench scored 19 points.
Their starters scored 75 points and their bench scored 10 points.

Assists
(The percentage of a team’s baskets that were assisted)
We assisted 10 of our 28 field goals = 35.7%
They assisted 27 of their 34 field goals = 79.4%

Team Offensive Possession Efficiency
(Possessions: Field goals attempted - offensive rebounds + turnovers + 47.5% of free throws attempted. Efficiency is total points divided by possessions)
We scored 71 points in 68 possessions = 1.044 points/ possession
They scored 85 points in 67 possessions = 1.269 points/possession
It was a 135-possession game.

If we just use FGA + (47.5% FTA) and thus count an offensive rebound as an additional possession and a turnover as a lost possession:
We scored 71 points in 75 possessions = 0.947 points/ possession
They scored 85 points in 67 possessions = 1.269 points/possession

Team Shooting Efficiency

(Points minus missed field goals and free throws)

We scored 71 points, missed 41 field goals and missed 5 free throws = net +25
They scored 85 points, missed 30 field goals and missed 3 free throws = net +52

(Points scored divided by potential points scored if we’d made every shot)

We scored 71 on 45 two point attempts, 24 three point attempts and 12 free throw attempts = 71 of a possible 174 points = 40.8% of possible points scored.
They scored 85 on 35 two point attempts, 29 three point attempts and 7 free throw attempts = 85 of a possible 164 points = 51.8% of possible points scored.


Fouls

(Most fouls are called on two point shot attempts.)
We attempted 45 two point shots and were fouled 12 times = 3.75
They attempted 35 two point shots and were fouled 10 times = 3.50
At this rate, if they’d taken 40 two point shots, they’d have been fouled 13 times.


Comments

- Kadary Richmond not only has a higher NP average (17.1) than either Joe Girard (11.3) and Buddy Boeheim (11.2) but he actually has more NP (185) than them, (163, 171) even though he’s played 144 and 175 fewer minutes - the equivalent of four games- than them.

- We had an astonishing 18 offensive rebounds and 24 second hance points. One thing the G men, (Guerrier and Griffin), did well was rebound – 8 each, half on their own glass. Richmond and Braswell had 9 rebounds, 4 on the SU glass. Marek only got 3 rebs but 22 were offensive. Buddy Boeheim got one as well. 3 of our 4 ‘team rebounds were offensive. SO JB obviously told our guys to hit the boards. It was the first loss of the year where we weren’t out-rebounded by at least 12. Unfortunately it was a loss because we didn’t play defense. You wonder if the order to hit the boards was a reason why.

- Two unusual stats: Our bench outscored theirs 19-10 but their starters crushed our starters 52-75. That doesn’t mean we’ve got a better bench. It means we’ve got someone on the bench who should be starting.

- Normally assist ratio is an over-rated stat: it has as much to do with whether you are trying to drive to the basket to score or trying to pass to someone with an open shot to score. But 10 assists in 28 made field goals vs. 27/34 is quite a gap. The shooter assists the passer in getting assists and we didn’t help our passers get that stat. Duke committed to covering our shooters from the beginning of the game, forcing us to drive to the basket to score while we left them far too many open shots, (which are no automatic scores but seemed to be last night). Still, we seemed to have a driver’s mindset form the opening tip, not looking for teammates or trying to get them open shots at all.

- A team shooting 33% from three is going to have a hard time beating a team that’s shooting 45% from three. But a team that’s shooting 44% from two is also going to have a hard time beat a team that’s shooting 60% from two. Come to think of it, a team that’s shooting 44% from two is going to have a hard time beating a team that’s shooting 45% from three!

- The refs weren’t calling much and Duke was called for two more fouls than we were: we got to the line 12 times to 7 for them. But we were driving to the basket and they were shooting jumpers or scoring on the fast break after breaking the press. By the crude measure of comparing two point attempts to times fouled, it was the 10th straight game in which the other team was more likely to draw a foul on a two point shot than we were:

Two point shots / Foul
Bryant 40/17 = 2.35 vs. 34/14 = 2.43
Niagara 37/16 = 2.31 vs. 29/10 = 2.90
Rider 21/20 = 1.05 vs. 31/16 = 1.94
Rutgers 32/17 = 1.88 vs. 34/16 = 2.125

Boston College 32/12 = 2.67 vs. 37/14 = 2.64
Northeastern 42/22 = 1.91 vs. 19/14 = 1.36
Buffalo 56/27 = 2.07 vs. 57/15 = 3.80
Pittsburgh 22/12 = 1.83 vs. 37/18 = 2.06

Georgetown 40/15 = 2.67 vs. 23/12 = 1.92
North Carolina 31/17 = 1.82 vs. 49/16 = 3.06
Pittsburgh II 45/18 = 2.50 vs. 44/21 = 2.10
Miami 36/12 = 3.00 vs. 31/12 = 2.58
Virginia Tech 42/18 = 2.33 vs. 32/14 = 2.29
Virginia 35/8 = 4.375 vs. 28/10 = 2.80
NC State 42/15 = 2.80 vs. 38/16 = 2.375
Clemson 40/17 = 2.35 vs. 28/14 = 2.00
NC State II 41/15 = 2.73 vs. 26/17 = 1.52
Bost College II 43/18 = 2.39 vs. 32/16 = 2.00
Notre Dame 40/13 = 3.08 vs. 27/11 = 2.45
Duke 45/12 = 3.75 vs. 35/10 = 3.50

Duke was clearly the more physical team. If the more physical team is effectively getting called for the same or fewer fouls than the less physical team, is there something wrong here? Referees tend to reward aggressiveness and penalize sloth. They also tend to reaction to something beyond the norm: if you are normally not physical, you’ll get called for any contact. If you are normally very physical, you’ll have to knock a guy down to get called for a foul. And even number of fouls doesn’t mean an evenly called game.
 

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