Change Ad Consent
Do not sell my daa
Reply to thread | Syracusefan.com
Forums
New posts
Search forums
What's new
Featured content
New posts
New media
New media comments
New resources
Latest activity
Media
New media
New comments
Search media
Resources
Latest reviews
Search resources
Media
Daily Orange Sports
ACC Network Channel Numbers
Syracuse.com Sports
Cuse.com
Pages
Football Pages
7th Annual Cali Award Predictions
2024 Roster / Depth Chart [Updated 8/26/24]
Syracuse University Football/TV Schedules
Syracuse University Football Commits
Syracuse University Football Recruiting Database
Syracuse Football Eligibility Chart
Basketball Pages
SU Men's Basketball Schedule
Syracuse Men's Basketball Recruiting Database
Syracuse University Basketball Commits
2024/25 Men's Basketball Roster
NIL
SyraCRUZ Tailgate NIL
Military Appreciation Syracruz Donation
ORANGE UNITED NIL
SyraCRUZ kickoff challenge
Special VIP Opportunity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Forums
Syracuse Athletics
Syracuse Football Board
Future Campus Framework Discussion
.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
[QUOTE="reedny, post: 3120098, member: 1423"] We're way off campus development, but I'd be interested to see support for this post. In education and psychology, play theory has been studied extensively. Generally, simple toys are best, so that the child is creating instead of being entertained by a software developer. Some educational apps are excellent for short term use. But for very young children (primary level and earlier) - going outside or using legos or blocks beats a TV or a tablet every time. For teens and young adults, the studies I've seen do not demonstrate video-game-specific cognitive benefits. Occasional use probably does not have much of an impact. However, it is common for young people to be online 6-8 hours per day and a significant percentage is online 24/7. Screen time at these levels is associated with significant health and behavioral impacts. Specifically, in teens and young adults there are concerns about impulsivity, addiction (compulsive use of social media), and elevated rates of depression. Studies have also shown negative behavioral effects from gaming (de-prioritization, isolation, anxiety), the worst being first-person shooter scenarios (aggression, desensitization, etc). There's a $300M NIH study going on right now in this area. The findings are not ready and it would be premature to speculate. But I wouldn't be too confident about a link between gaming and improvements to "critical thinking". [URL unfurl="true"]https://www.cbsnews.com/news/groundbreaking-study-examines-effects-of-screen-time-on-kids-60-minutes/[/URL] [URL unfurl="true"]https://yourteenmag.com/technology/teens-video-games[/URL] [/QUOTE]
Insert quotes…
Verification
What is a Syracuse fan's favorite color?
Post reply
Forums
Syracuse Athletics
Syracuse Football Board
Future Campus Framework Discussion
Top
Bottom