Coach Orange
2nd String
- Joined
- May 19, 2012
- Messages
- 507
- Like
- 1,468
Given that we seem to struggle to score in the half court, questions about our offense pop up quite a bit. Many fans claim that we don't really run a half-court offense--that Coach Boeheim just "rolls the ball out" and lets the players play. That just isn't true. The Syracuse half-court offense is a quick-hitting, set-play offense designed to let the best players make plays.
For over a decade, we have run an NBA-styled half-court offense. By Coach Boeheim's own admission, it is a "simple" offense that uses set plays to get the ball to our best players in spots they can score.
This isn't novel--all offenses try to do this. However, motion offenses (Open Post, Princeton, 4-out/1-in, 3-out/2-in, Blocker/Mover, Triangle, Flex, Swing, and even Dribble-Drive) can lead to shots for players you don't want shooting in areas from which they shouldn't shoot. These offenses don't often stress the ball staying in the best players' hands. Rather, the ball may touch all five players' hands more than once during a possession. Because of this, the defense can force a shot it wants the offense to take. For example, the defense can influence a role player that isn't a good mid-range shooter to take a 15-footer if they are disciplined throughout the possession. Also, more turnovers may happen if a player is forced to handle the ball in ways for which he isn't suited.
In theory, Boeheim controls these potential problems by running plays that get the ball into his best players' hands in spots that allow them to be isolated and make plays. This is what most NBA offenses do--they get the ball to Carmelo, Durant, Kobe, or LeBron in a good spot, and then let the star make the play.
One downside to this form of offense, though, is that the other offensive players stand around if they aren't fundamentally sound or mentally focused. This makes it much easier for the defense. When the other offensive players set screens for teammates or make basket cuts, the help defense is strained. Offensive players can get open if help defenders are caught watching the ball. If the help defenders are occupied by the screening/cutting action, the ball handler is in position to beat his man using one-on-one moves. The ball handler then needs to be good enough to do so, or he needs to find an open teammate.
A second downside is that the ball can stick in one player's hands. Defenses are much easier to beat when the ball is quickly reversed because the help doesn't have to time to rotate into position. Dribble penetration causes serious problems for defenses (which is part of the rationale for the proliferation of the pick-and-roll offenses in college basketball), but so does a quick succession of passes, a standard principle of motion offenses. In our offense, the ball often goes to the first option but, if a "good" shot isn't immediately available, we tend to see the player pound the ball into the floor or force a bad shot rather than reversing it quickly to find a high-quality shot. This leads to the offense bogging down.
One last downside of our offense is the lack of options after the initial play. Though Coach Boeheim says that there are multiple options built into each play, we rarely run a quick second option off of the first (a screen-the-screener action, for example). If the first option is taken away, we usually just run a pick-and-roll play as the second option, many times by throwing the ball back to MCW and starting the action before the other three players are in good position for spacing. We occasionally catch a defense whose post defenders hedge on the baseline down screens by slipping the post, but that only happens about once a game (See the second half of the home Nova game for examples of Fair feeding our slipping posts--both Rak and DC--a couple of times effectively).
So, how do you "fix" our offense? Despite popular belief, the design of it doesn't need a complete overhaul. Players with better offensive fundamentals would help, but that's not likely to happen this season since these skills often take thousands of repetitions to develop. Hence, some minor changes that reduce the downsides listed above would help.
One solution is to add plays. We actually included the "Shuffle" against UConn. We haven't run that all year (we used to with G-Mac and Flynn), at least not that I can recall. It earned MCW a wide-open layup, and it could have led to two others. The play also got Triche a clean look at a three-pointer, but he missed it. Those are four good scoring chances produced by pulling the posts up, getting the ball to fair at the elbow, and having MCW execute a simple UCLA cut.
We have a play called "Corner" that is designed to get the ball to the 4 at the elbow and then have a high-low option with the post and a stagger screen for our best three-point shooter. We used to run it with Warrick and G-Mac. It is another play we may want to add back into the mix to get Rak opportunities.
Another solution is to add wrinkles to our oft-run plays. Here's how we might add effective options to one of our bread-and-butter plays--the "3" play:
We often run baseline down screens (or stack screens) for both the 2 (Triche) and the 3 (Fair). The first option is to pass to the player in the play's name--in the "3," this is Fair. Usually, the first option gets to choose whether to run off a double-stack screen (with the other cutter setting the double before cutting in the opposite direction of the first option) on one side and a single screen on the other. He must read how the defense plays him--if his defender cheats up the lane, he needs to fade for a jump shot. If the defender run into the screen, he needs to cut straight to the wing. If his defender chases around the screen, he must curl into the lane.
Set the baseline screens for Fair like we often do. Let Grant and Triche set the double-stack screen for him. As Fair comes off the double, get the ball to him on the wing (assuming he doesn't curl or fade). Triche runs off the single screen on the other side (set by Rak).
After passing to Fair, MCW sets a down screen for Grant (screen-the-screener, like in the Flex offense). This would put pressure on Grant's defender--does he help on Fair's cut and allow himself to be screened, or does he not help and allow Fair to cut unimpeded? Grant could get the pass from Fair at the elbow area, where he can hit the mid-range jump shot or work high-low with Rak after MCW clears to the weakside corner.
If this doesn't work, pick and roll could still be run--Triche screens on the weak-side for MCW, Grant passes to MCW and then sets a down screen for Rak. Rak sets the ball screen for MCW and rolls, Triche replaces the roll man near the top of the key, and Grant replaces Triche. Triche and Fair spot up as MCW drives.
This wrinkle would be great because pick and roll is tough to defend when the screener's defender is trying to fight through a screen first. Rak's defender would not be in good position to hedge the ball screen because Grant has screened him first. That would give MCW a step on his drive.
This is just one example--tweaks can be made to existing plays to get Dirty looks from 3 (adding staggered screens, for example), cross screens to get Rak into better post position, etc.
Please understand that I am not saying that I know more than a Hall of Fame head coach. I definitely don't. My point is that we don't need to ditch our entire offense--the same plays that Coach B already runs could be tweaked to occupy help defenders a little more effectively through movement, to reverse the ball more in order to exploit the movement, and to run multiple options for multiple players within a single set. My bet is that Coach B is trying to work solutions like these into his practices.
However, the old saying still applies--it doesn't matter what you run in terms of X's and O's if it is not properly executed by the Jimmys and the Joes.
For over a decade, we have run an NBA-styled half-court offense. By Coach Boeheim's own admission, it is a "simple" offense that uses set plays to get the ball to our best players in spots they can score.
This isn't novel--all offenses try to do this. However, motion offenses (Open Post, Princeton, 4-out/1-in, 3-out/2-in, Blocker/Mover, Triangle, Flex, Swing, and even Dribble-Drive) can lead to shots for players you don't want shooting in areas from which they shouldn't shoot. These offenses don't often stress the ball staying in the best players' hands. Rather, the ball may touch all five players' hands more than once during a possession. Because of this, the defense can force a shot it wants the offense to take. For example, the defense can influence a role player that isn't a good mid-range shooter to take a 15-footer if they are disciplined throughout the possession. Also, more turnovers may happen if a player is forced to handle the ball in ways for which he isn't suited.
In theory, Boeheim controls these potential problems by running plays that get the ball into his best players' hands in spots that allow them to be isolated and make plays. This is what most NBA offenses do--they get the ball to Carmelo, Durant, Kobe, or LeBron in a good spot, and then let the star make the play.
One downside to this form of offense, though, is that the other offensive players stand around if they aren't fundamentally sound or mentally focused. This makes it much easier for the defense. When the other offensive players set screens for teammates or make basket cuts, the help defense is strained. Offensive players can get open if help defenders are caught watching the ball. If the help defenders are occupied by the screening/cutting action, the ball handler is in position to beat his man using one-on-one moves. The ball handler then needs to be good enough to do so, or he needs to find an open teammate.
A second downside is that the ball can stick in one player's hands. Defenses are much easier to beat when the ball is quickly reversed because the help doesn't have to time to rotate into position. Dribble penetration causes serious problems for defenses (which is part of the rationale for the proliferation of the pick-and-roll offenses in college basketball), but so does a quick succession of passes, a standard principle of motion offenses. In our offense, the ball often goes to the first option but, if a "good" shot isn't immediately available, we tend to see the player pound the ball into the floor or force a bad shot rather than reversing it quickly to find a high-quality shot. This leads to the offense bogging down.
One last downside of our offense is the lack of options after the initial play. Though Coach Boeheim says that there are multiple options built into each play, we rarely run a quick second option off of the first (a screen-the-screener action, for example). If the first option is taken away, we usually just run a pick-and-roll play as the second option, many times by throwing the ball back to MCW and starting the action before the other three players are in good position for spacing. We occasionally catch a defense whose post defenders hedge on the baseline down screens by slipping the post, but that only happens about once a game (See the second half of the home Nova game for examples of Fair feeding our slipping posts--both Rak and DC--a couple of times effectively).
So, how do you "fix" our offense? Despite popular belief, the design of it doesn't need a complete overhaul. Players with better offensive fundamentals would help, but that's not likely to happen this season since these skills often take thousands of repetitions to develop. Hence, some minor changes that reduce the downsides listed above would help.
One solution is to add plays. We actually included the "Shuffle" against UConn. We haven't run that all year (we used to with G-Mac and Flynn), at least not that I can recall. It earned MCW a wide-open layup, and it could have led to two others. The play also got Triche a clean look at a three-pointer, but he missed it. Those are four good scoring chances produced by pulling the posts up, getting the ball to fair at the elbow, and having MCW execute a simple UCLA cut.
We have a play called "Corner" that is designed to get the ball to the 4 at the elbow and then have a high-low option with the post and a stagger screen for our best three-point shooter. We used to run it with Warrick and G-Mac. It is another play we may want to add back into the mix to get Rak opportunities.
Another solution is to add wrinkles to our oft-run plays. Here's how we might add effective options to one of our bread-and-butter plays--the "3" play:
We often run baseline down screens (or stack screens) for both the 2 (Triche) and the 3 (Fair). The first option is to pass to the player in the play's name--in the "3," this is Fair. Usually, the first option gets to choose whether to run off a double-stack screen (with the other cutter setting the double before cutting in the opposite direction of the first option) on one side and a single screen on the other. He must read how the defense plays him--if his defender cheats up the lane, he needs to fade for a jump shot. If the defender run into the screen, he needs to cut straight to the wing. If his defender chases around the screen, he must curl into the lane.
Set the baseline screens for Fair like we often do. Let Grant and Triche set the double-stack screen for him. As Fair comes off the double, get the ball to him on the wing (assuming he doesn't curl or fade). Triche runs off the single screen on the other side (set by Rak).
After passing to Fair, MCW sets a down screen for Grant (screen-the-screener, like in the Flex offense). This would put pressure on Grant's defender--does he help on Fair's cut and allow himself to be screened, or does he not help and allow Fair to cut unimpeded? Grant could get the pass from Fair at the elbow area, where he can hit the mid-range jump shot or work high-low with Rak after MCW clears to the weakside corner.
If this doesn't work, pick and roll could still be run--Triche screens on the weak-side for MCW, Grant passes to MCW and then sets a down screen for Rak. Rak sets the ball screen for MCW and rolls, Triche replaces the roll man near the top of the key, and Grant replaces Triche. Triche and Fair spot up as MCW drives.
This wrinkle would be great because pick and roll is tough to defend when the screener's defender is trying to fight through a screen first. Rak's defender would not be in good position to hedge the ball screen because Grant has screened him first. That would give MCW a step on his drive.
This is just one example--tweaks can be made to existing plays to get Dirty looks from 3 (adding staggered screens, for example), cross screens to get Rak into better post position, etc.
Please understand that I am not saying that I know more than a Hall of Fame head coach. I definitely don't. My point is that we don't need to ditch our entire offense--the same plays that Coach B already runs could be tweaked to occupy help defenders a little more effectively through movement, to reverse the ball more in order to exploit the movement, and to run multiple options for multiple players within a single set. My bet is that Coach B is trying to work solutions like these into his practices.
However, the old saying still applies--it doesn't matter what you run in terms of X's and O's if it is not properly executed by the Jimmys and the Joes.