Not really in all examples - its why the SOS was so easily abused in the RPI era, or more often than that just accidentally really helped or screwed teams in the RPI era.
Here is an easy example.
Team A plays 3 games OOC = #4 in the country, #190 in the country, #349 in the country.
Team B plays 3 games OOC = #103 in the country, #120 in the country, #150 in the country.
What's the harder schedule. Under SOS its Team B. But is that really the harder schedule?
If your a bubble level team you are going to win 95%+ of your games against sub 100 teams at home. Here was a more common example in the RPI age - that could be planned or just accidental. You playing teams 125, 150, 175 at home OOC instead of 260, 300, 340 its going to make a massive difference in your SOS overall at the end of the year. But why should it matter when bubble level or tourney level teams are going to go 3-0 against each slate either way.
Using the hypothetical numbers above (and trust me those scenarios were extremely common in the RPI age (ask the MVC) you can really game or just get accidentally screwed by the SOS). Basically if you can game (or just get lucky or unlucky) the bottom 2/3rd's of the teams in the country during your OOC, you could play 2 really hard games instead of 6... and still end up with the same SOS as the team that played many harder teams.
Whether its RPI, KP, or SRS, the same concept exists.