The run game
I see a lot of people talking on the board about two things that are hurting the run game, and frankly, I'm not convinced either of those things is the issue. Those two things are as follows:
- Sean Tucker is injured. Sean may be slightly banged up, but when he gets open space he has as much speed as he has ever had. He broke a play outside in the 4th quarter last night and flat-out beat two separate defenders to the corner who had the angle. It would have been somewhere in the range of a six to seven-yard pick-up. The play was called back because of holding. That, along with quite a few other plays shows me he's not injured, or not seriously so.
- The blocking is horrible. This is partially true, but not for the reasons stated in a lot of threads I've seen. Quite frankly, the run game schemes and planning are so vanilla as to put our OL in really terrible positions to succeed. Yes, some players on the line aren't doing great, but it's the scheme more than the blocking.
So let's talk about what the main issues really are in regards to the run game. And it's actually pretty simple: the run game coordination is so plain and obvious it's putting a ton of stress on the OL and Tucker. If you look back at Robert Anae's career when he and Beck have been together, this is not altogether shocking. If you look at last year's run game scheme, specifically in the middle portion of the schedule when we were gashing teams, they were running an absolute boatload of misdirection. Counters, traps, RPO's, etc. Those plays gave our OL opportunities to hit the DL and linebackers on angles, and from multiple places.
If you think about how our DL and back 7 are so good at the 3-3-5, and have had success getting home on the quarterback, and getting penetration on run plays, it's because of the way they attack. We have undersized DL, but the stunts and the back 7 zone that they do (and that zone is like an amoeba - it's constantly changing and giving different looks to the QB), they win at the point of attack because we have players who understand their place in the defense and how to do their job to give SU an advantage. Coach White does a great job taking advantage of our defensive strengths to create confusion and mismatches. It stresses the offense in so many different ways.
You're probably asking yourself right now, "Why in the world is ClockworkOrange talking so much about our defense when he's trying to explain why our run game is underachieving?" First, it's because I don't have a word count so I tend to ramble. Secondly though, because everything the defense does to leverage their strengths is missing currently in the run game coordination for the offense.
Anae and Beck are wonderful at leveraging the offense's strengths in the passing game. They know their personnel and how they can get them in positions to succeed. Some of this is philosophical. Coach Anae is an Air Raid proponent and believes fully that the passing attack and the stretch principles of the attack are going to open up running lanes in the center of the field. This has worked in most places, but if you look closely, the run game has always been a secondary plan of attack, and not truly a central component of his offenses.
That's not to say that he isn't really great at drawing up good offenses, it's just that his philosophy tends to believe that passing is what's going to win games in the end. With Beck next to him, the QB Whisperer can make players like Shrader go from looking lost in the passing game, to being proficient in basically six months. When you have a QB coach that can do those things with literally every quarterback he mentors, the passing game is always going to be more attractive.
So part philosophy, part scheme. The Air Raid, in the way it stretches a defense both laterally and vertically, should by rights, create a ton of matchup issues for the defensive line when playing essentially 1 on 1 against its OL counterpart. 1 on 1 is almost always going to go to the offense if LBs are struggling to stretch out laterally to defend passing lanes. The problem is, I don't think our OL or Sean Tucker are really cut out for the up-the-gut, dive-heavy running attack. Our OL isn't overwhelming going straight ahead at the point of attack. They really succeeded last year when they could get out on the edges and move the point of attack to a place where they're hitting the DL and linebackers on the angles. That's really not one of the run principles of an Air Raid offense.
I don't buy that a veteran OL and a nationally renowned running back just take a step backward in all aspects of running football in one off-season. This is a scheme change issue, and in my personal opinion, not using our OL and our OL coach to their best effect. It also fails to take into account that what Sean Tucker is best at is one-cut and find the hole. When you are running dive plays, you aren't cutting until the second level. He needs to be able to hit holes at full speed, where there is a crease (via counter/trap plays).
My hope is Coach Anae is interested in listening to Coach Schmidt, and will add some elements of his running attack from last year. That attack will have to be tweaked a bit because it will be somewhat difficult to disguise those run game principles from Coach Schmidt into an Air Raid-style offense. If they can pull that off, I think the sky is the absolute limit for this team.