Or, the team is getting the same "decent" looks that it has gotten since the start of conference play and is missing those same shots with such consistency that the creation of even "higher percentage" shots is almost irrelevant. With the exception of shooting lay ups created by fast break opportunities, or off of turnovers, where are those higher percentage shots going to come from?
I am not trying to be argumentative here. Obviously, you have coached. At the end of the day, as you have probably also experienced in your career, this team has to make a higher percentage of the good shots they are already getting. The impact of floor spacing and movement will only get you so far because this team lacks a legitimate inside scoring threat which makes it much easier for any good team to defend options created by what you suggest. This is further compounded by the fact that other teams only have to defend one legitimate deep threat - Cooney.
No amount of movement or floor spacing is going to significantly improve the quality of the shots SU will get when you have no interior scoring threat and only one deep shooting threat to defend, IMO.
It is going to come down SU managing to shoot greater than 40-42% on the shots it is already getting, IMO.
I appreciate your thoughts here. Though there is some truth in what you're saying, there are ways to get higher percentage shots (layups/dunks, less contested jumpers, free throws based on drawing fouls) through screening and cutting actions. SU, unfortunately, often doesn't employ these tactics. This is not just a "this year" problem--the offense has ignored some of these tactics for several years.
Watch Virginia's Blocker/Mover offense, Wisconsin's Swing offense, Villanova's 4-Out 1-In offense, Michigan's Open Post offense, or Michigan St.'s Set-Play offense (as just five examples)--players routinely get high percentage shots, only some of which are jump shots. Many of their screens/cuts generate action toward the hoop (back screens, back cuts, flex screens) and are designed to occupy the help-side defenders.
In contrast, the majority of SU's off-ball screens are down screens, where the cutter is running away from the hoop. Though Fair has improved his use of these screens in terms of "bumping" off of them, he rarely curls the screens the way that he should when his defender chases him. Cooney doesn't read these screens well at all, though he does occasionally back cut if his defender overplays. 90% of the time he pops to the perimeter off the screen. As a defender, if I know that's what he will do, it makes life easier to for me while defending him.
The team rarely employs back screens. Furthermore, outside of the initial pass and cut-to-fill by our point guard to start some of the sets, it almost never uses meaningful basket cuts unless it is an offensive rebounding situation.
Down screens do get the players some good looks from the outside and from the mid-range game. However, the offense rarely-if-ever uses flare screens. Watch Open Post teams and many 4-Out 1-In teams play--most utilize the flare screen quite well to get open three-pointers for shooters.
SU's offense generally uses the ball screen as its only consistent method of attacking towards the basket. This offense tends to be this team's most effective, but it would be even more so if the players spaced themselves better within it. Even with that said, the ball screen offense should help the post players find their offense more regularly. For example, side ball screens should lead to consistent offensive rebounding opportunities for the weak-side post. That's really not the case for this team, though when it does, the kids often take advantage of it.
Where you're correct is that offensive design can only get a team so far. Players have to have the skills and confidence to make the plays that present themselves. This year's squad is lacking players who have refined mastery of fundamentals in key areas. The most glaring lack is their ability to shoot.
Also, the lack of depth is an issue. If Fair or Ennis are struggling, where can the team turn?
Still, given the limitations that your post points out, the task is to find ways to minimize the situations where the players' weaknesses are exposed and to maximize the percentages in their favor. Running down screens that turn into isolations for Fair, who is not a consistent one-on-one star player whose skill set effectively creates shots for himself and others, is not an offense that achieves a consistently successful solution. Likewise, repeatedly running Cooney off of down screens, forcing him to shoot on the move (a difficult shooting situation), isn't helping when the poor young man is struggling to hit shots with his feet set.
Creating diverse scoring opportunities through utilizing a variety of cuts and screens, some of which directly attack the paint, would seem to be a better choice with such limited shooting.