SWC75
Bored Historian
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Some years ago, (actually it was 1988, I just looked it up), I watched a game between South Carolina and Florida State. The Seminoles were at the height of their power at this time. The Gamecocks, as they always seem to be, were a wannabe. But they actually had the same record coming into this game, 7-1 and it figured to be a competitive game. I recall the eastern USC really put on a show, darkening the stadium and filling it with smoke and then putting a searchlight on the tunnel through which the Gamecock players would charge onto the field. They played the theme from “Star Wars”. No team ever seemed so pumped up to play a football game.
What followed was the most one-sided game I’ve seen. Florida State won, 59-0. I’ve seen other games with score like that, (we’ve lost a couple), but those games were characterized by big plays by the winning tram and ill-timed blunders by the losers. What struck me about this game was that virtually every play was “won” by the winning team and “lost” by the losing team. By that I mean that if you decided before a play what the minimum each team wanted to accomplish- or prevent the other team from accomplishing- on that play, which team got what they wanted? Florida State got a significant gain on just about every play and never seemed to surrender the ball until they had scored. South Carolina seemed completely unable to run a successful play and was three and out over and over again. Nobody was playing “Star Wars” at the end of that. For Gamecock fans, Darth Vadar had triumphed.
It’s always been in the back of my mind that one way to analyze a game would be to determine who “won” each play and total that up. If the results didn’t parallel the score, that would be an indication that the teams were physically competitive most of the time but that big plays- long plays or kick returns, turnovers, etc. had determined the outcome. Also, as in other sports, it not just what you do but when you do it that counts. But if the plays won and lost were decidedly different, it would mean that one team wasn’t physically able to compete with the other team and that was the difference between them. You could also use this method to look at how successful or unsuccessful a team was in certain situations, such as 1st down runs vs. 1st down passes, etc. Doug Marrone last night said that the team’s goal this year wasn’t anything as large as winning the conference: the wanted to win each play then each series and let the greater goals take care of themselves. That makes this type of analysis particularly relevant.
So what is a “winning” play? My thinking is this:
On first down, the offense would like to get at least a third of the way to a first down, such that if they got a similar gain one second and then on third down, they will get a first down and be able to retain the ball. On 1st and 10, they want at least 4 yards. If it’s first and 15, they want at least 5 yards. If it’s first and goal from the 6, they want at least 2 yards. They’d like more, but that set a minimum figure. On second down, they want to get at least halfway to a first down. On third or fourth down, they want to get the first down. The exception to this is the “victory” play. If a team is just running out the clock at the end of a game or half and they lose two yards, (the normal amount), that’s a ‘win’ for the offense because their only goal is to maintain possession until the clock runs out and they did that.
Obviously any scoring play is a “win” for the team that scored. Any turnover is a win for the team that gets the ball. If a penalty is part of the play- it doesn’t negate it and isn’t a dead ball foul- I just include the result of the penalty in the result of the play, which is then evaluated by the criteria above. I created a separate category for penalties that negate the play or are dead ball fouls. They are “losses” for the penalized team and wins for the other team.
A successful pace kick is a win for the kicking team. An unsuccessful one- a miss or a block- is a win for the defenders. For kick-offs, if the receiving team starts it’s possession from their own 20 or closer to their goal, that’s a win for the kicking team. Beyond that is a win for the receiving team. On a punt, I use the same criteria with the added stipulation that any punt that results in the other team taking possession at least 40 yards downfield is also a win for the kicking team.
Here is my analysis of last year’s games using this method, using the “play-by-play pages on SU Athletics.com and ESPN.
What followed was the most one-sided game I’ve seen. Florida State won, 59-0. I’ve seen other games with score like that, (we’ve lost a couple), but those games were characterized by big plays by the winning tram and ill-timed blunders by the losers. What struck me about this game was that virtually every play was “won” by the winning team and “lost” by the losing team. By that I mean that if you decided before a play what the minimum each team wanted to accomplish- or prevent the other team from accomplishing- on that play, which team got what they wanted? Florida State got a significant gain on just about every play and never seemed to surrender the ball until they had scored. South Carolina seemed completely unable to run a successful play and was three and out over and over again. Nobody was playing “Star Wars” at the end of that. For Gamecock fans, Darth Vadar had triumphed.
It’s always been in the back of my mind that one way to analyze a game would be to determine who “won” each play and total that up. If the results didn’t parallel the score, that would be an indication that the teams were physically competitive most of the time but that big plays- long plays or kick returns, turnovers, etc. had determined the outcome. Also, as in other sports, it not just what you do but when you do it that counts. But if the plays won and lost were decidedly different, it would mean that one team wasn’t physically able to compete with the other team and that was the difference between them. You could also use this method to look at how successful or unsuccessful a team was in certain situations, such as 1st down runs vs. 1st down passes, etc. Doug Marrone last night said that the team’s goal this year wasn’t anything as large as winning the conference: the wanted to win each play then each series and let the greater goals take care of themselves. That makes this type of analysis particularly relevant.
So what is a “winning” play? My thinking is this:
On first down, the offense would like to get at least a third of the way to a first down, such that if they got a similar gain one second and then on third down, they will get a first down and be able to retain the ball. On 1st and 10, they want at least 4 yards. If it’s first and 15, they want at least 5 yards. If it’s first and goal from the 6, they want at least 2 yards. They’d like more, but that set a minimum figure. On second down, they want to get at least halfway to a first down. On third or fourth down, they want to get the first down. The exception to this is the “victory” play. If a team is just running out the clock at the end of a game or half and they lose two yards, (the normal amount), that’s a ‘win’ for the offense because their only goal is to maintain possession until the clock runs out and they did that.
Obviously any scoring play is a “win” for the team that scored. Any turnover is a win for the team that gets the ball. If a penalty is part of the play- it doesn’t negate it and isn’t a dead ball foul- I just include the result of the penalty in the result of the play, which is then evaluated by the criteria above. I created a separate category for penalties that negate the play or are dead ball fouls. They are “losses” for the penalized team and wins for the other team.
A successful pace kick is a win for the kicking team. An unsuccessful one- a miss or a block- is a win for the defenders. For kick-offs, if the receiving team starts it’s possession from their own 20 or closer to their goal, that’s a win for the kicking team. Beyond that is a win for the receiving team. On a punt, I use the same criteria with the added stipulation that any punt that results in the other team taking possession at least 40 yards downfield is also a win for the kicking team.
Here is my analysis of last year’s games using this method, using the “play-by-play pages on SU Athletics.com and ESPN.