Orangepace
2018 Cali Winner: Tackles
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- Aug 26, 2011
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If they drive the field and score in 5 minutes, it actually is much better than us getting the ball, going 3-and-out and them scoring on a short field all in much less than 5 game minutes. With a walk-on or the equivalent in Wilson taking snaps, you want to take less risks because the level of risk with them at the helm is already extremely high and unfortunate. The chances of something big falling in our favor with them at the helm and electing to receive (given the option) would be 5% or less. It could happen, but the chances of one of going 3-and-out or turning the ball over is much higher than that. Like I said, with Dungey, basing my opinion off his gameplay thus far, you could convince me differently. However, without him at the helm, no way. Let's analogize:But having LSU drive the field and score in 5 minutes is better?
Take your chances setting the tone.
I understand the advantage of getting it to start the second half and agree with deferring against most teams but let's be honest, what are the odds it will even matter by then in this game?
Scenario - I have a 60 soldiers with me and the enemy has 150 (meant to effect the disparity in talent level).
Option 1: I could take the offensive and hope that somehow my 60 soldiers can outgun 150 in one strong move.
Option 2: I could take the defensive and hope that my 60 are able to hold off their first wave. Setting up for me to take the offensive second strike.
I'm going Option 2 in every case here.Result 1: We're able to somehow overcome the long odds and successfully win the battle. The momentum is extreme and puts them on their heels for the rest of the war.
Result 2: We're completely decimated and have to hope that somehow we're able to rebound later in the war to shift the momentum.
Result 2: We're completely decimated and have to hope that somehow we're able to rebound later in the war to shift the momentum.
Option 2: I could take the defensive and hope that my 60 are able to hold off their first wave. Setting up for me to take the offensive second strike.
Result 1: We lose the battle and are decimated. Again, we have to somehow change the momentum later.
Result 2: We lose the battle but significantly weaken them. Might not be enough remaining for a successful second strike, but have set the tone that we are here to fight and that they need to bring their A game.
Result 3: We win the battle. The momentum is extreme and puts them on their heels for the rest of the war.
Result 2: We lose the battle but significantly weaken them. Might not be enough remaining for a successful second strike, but have set the tone that we are here to fight and that they need to bring their A game.
Result 3: We win the battle. The momentum is extreme and puts them on their heels for the rest of the war.