FrancoPizza
2018 Iggy Leading Minutes Per Game Winner
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- Jan 27, 2015
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I'd even say 1-1.5 hours/day is pushing it. I grew up with the Atari 2600 and then in my teenage years the SNES became the greatest thing ever. It was also a bonding activity with my brothers, playing Madden, Tecmo Bowl, etc. It was addictive, but nothing like today's temptations.I video game. I completely see some of the benefits of casual gaming. Without a doubt.
HOWEVER, when video gaming gets out of moderation ...say more than 1.5 hours a day, it's not good. And it's super common for kids to spend 6 hours a day or more gaming ...even during a school week. That is NOT good for an up and coming young adult--socially, emotionally, or physically.
The addictive nature of gaming is real. And kids are glad to waste away their lives on front of a screen. Some might even carry full time jobs early in life, but they are living for game time after punch out. This no doubt leads to feelings of worthlessness, social anxiety, lack of confidence (which is due to lack of productivity), and fear of the future. So what do they do? They game to get away from dealing with those feelings.
Video gaming can easily become vicious and addictive, and any study that fails to report this is lacking in honesty and integrity
The difference now is the onslaught of the iphone, social media and online gaming, fortnite, etc. We didn't have those distractions as kids. And those are much bigger distractions - they just pound you over the head with instant gratification. The online aspect means that you'll always be able to connect with someone or something 24/7. Once a kid has an iphone they can access these things whenever they want. It's scary what our kids are growing up into. I truly hope flip phones are still around in 10+ years because that would be the first phone my kids get when they learn to drive.