General20
Basketball Maven
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- Aug 28, 2011
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Guess I just disagree that the problem that the rule is trying to solve is as big a problem as you feel that it is. As I said in an earlier post, I'd be all for it in a game where one team has a double digit lead at the 4:00 minute mark. But in a close game like yesterday it takes away more than it adds and it is a terrible rule. No buzzer beater, no over time, no sense of urgency where the team that is down feels a need to push tempo in order to make up a deficit in the limited time remaining.
#1) Isn't a buzzer beater just a shot that wins you the game? The Elam Ending provides you with that EVERY TIME. If you are talking about a true buzzer beater that is thrown up as the clock is expiring, how many true buzzer beaters have there been in SU history? 5 or fewer? Its hard to miss something that happens .00001 percent of the time.
#2) I guess no overtime could be considered a bad thing, but for the life of me I can't figure out why. Personally, I'm a busy guy and I love the idea of completely predictable game lengths.
#3) Its ludicrous for you to couch this as something positive. There is no way anybody wants to watch one team playing faster than optimal basketball while the other team plays slower than optimal basketball when (with the Elam Ending) we can watch both teams simply playing the best basketball they can possibly play. I refuse to believe that anybody actually wants to see one player stand in place for 20 seconds dribbling the clock out on one side of the court and then watch the other team run down and jack up a bad shot on the other side of the court. I think people are just scared of change.